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by gxnxcxcx 992 days ago
More like try watching a comedy where nobody cared about getting the room tone to blend things right, no foley and sound effects work was done, and there was no provision in the budget for fixing things in ADR. See if you make it through the first 10 minutes before feeling the full ticket price was a scam.

Some kind of immersion is a prerequisite to a worthwhile experience. Sound is a pretty cheap and effective feedback medium for player actions, it quickly helps to define and telegraph changes in environments and settings (¿is this a safe encounter or the prelude to a boss fight?) and is crucial in helping to keep engagement during non-playable segments (in the earlier days, sometimes even printing dialogue text to screen was accompanied by sound effects to avoid alienating the player).