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by adnzzzzZ
993 days ago
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>But marketing effectiveness. Which is closely related to marketing spend. Marketing effectiveness is not closely related to marketing spend on the Steam market for indie games. You can't buy your way to the front page of Steam. Either your game is good and people buy it, play it and share it, or it isn't and then the algorithm will not promote it. There are many things you can and should do to try to nudge the algorithm your way, but by far the best is having a genuinely good game. If the game's quality isn't good you'll mostly be wasting money if you try to approach it with the marketing mindset you have. >Even for an exceptional game, getting traction in the market is far harder than it used to be. It's actually easier than ever because very few games are exceptional, as has always been the case. The offering of exceptional released games doesn't increase just because the total number of released games does. If there suddenly was an AI tool that let anyone finish a game very easily, you still wouldn't get a significant increase in exceptional released games because there aren't that many exceptionally creative people in the world. |
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Then you have the ability to affect things through off-platform marketing. If you make use of that to find success the organic discovery on Steam compounds the result.
A good game is table stakes though and good relates significantly to the market segment your game is in. Understanding that is also part of marketing the game.