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by adnzzzzZ
988 days ago
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>There is very little opportunity today for any team (let alone individual person) >You will not attract players to your (now generic) platformer >but the people you want to buy them (let alone play them) aren't going [...] to buy and try your weird little games. >The market is saturated. The market being saturated pushes it to be (even more) hit-oriented. These are the things you said. I'm simply saying they're all wrong and there's plenty of evidence, in the present, right now, as to why they're wrong, as I mentioned in my previous reply. Consider the last one, "the market is satured and it pushes it to be more hit-oriented". I posted an example of a small indie team consistently releasing games and succeeding without having had any super huge hits. You don't have to reply anymore if you don't want to, it's just that you posted things that are wrong, and I felt the need to correct them. |
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...those aren't the things he said. If you published those as quotes, you'd be deservedly fired for intentionally clipping context (the rest of the sentence) that radically changed the meaning of the quote.
You really don't see a difference between "You will not attract players to your (now generic) platformer" and "You will not attract players to your (now generic) platformer by getting it to run at 60 Hz"?