|
|
|
|
|
by sandworm101
993 days ago
|
|
30-hour is qn "epic" game? If a game provides lese than 100 hours of fun then it should be called junk imho. Aim for that "middle" if you want, but i wont buy your game. A developer that cranks out a dozen little games will inevitably rely on trickery and deceptive marketing in order to convince consumers thier games are worth anything. Most of the games i play are from a developer dedicated to the continued improvement of a single title across many years. Factorio, subnautica, prison architect ... such games take focus. Entire careers can be dedictated to improving a single game (minecraft). The modern indi market demands long term commitment, not fly-by-night studios attempting is get in and out in months Among Trees burned many bridges with indi gamers willing to buy into games early. Or you can develop mobile games powered by addiction and microtransactions. I guess that is a "market" too. |
|
From a game publisher perspective, you're right, you want to create "lifestyle games" that players can put 1,000 hours or more into. These games are more likely to sell because YouTubers and streamers will find a niche publishing content for these endlessly repayable games, and that will attract a lot of eyeballs and drive a lot of sales. If your game is "just" an incredible story and experience, then a lot of people will experience it by watching their favorite streamer play the game, and then they will never play it themselves. Source: https://www.youtube.com/watch?v=sIqz5xmQKnc