Hacker News new | ask | show | jobs
by langsoul-com 993 days ago
I think the authors strategy is only feasible if you've built out a few middle tier games, have processes and optimised the build loop.

Just because you must release at least 2-3 mid games, or more, per year to break even

1 comments

Yes, and the point is that you need to do that if you want to do that. Diving into big projects prevents you from working on small projects, gaining that experience and establishing those processes.