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by mannyv
995 days ago
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In most data architectures the DB is only the backing store, because no matter how fast your database is it's going to be slower than RAM. Once you start caring about the performance the second thing you do is stick a cache layer of one sort or another in front of the database; the first thing should be making sure you have the correct indexes. In any case, it sounds like a distributed cache problem. I wonder if you could just abuse redis for your game backend? |
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