Hacker News new | ask | show | jobs
by jillesvangurp 998 days ago
It's interesting to see Apple basically imitating this with their porting toolkit. The net result is game developers being presented with two growing ecosystems for the same game simply by ensuring they stay compatible with both. With their VR stuff coming out soon, there could be a big push to get some games going there.

Either way, if you are a game developer, ensuring the games work fine via proton and Apple's porting kit should be a no-brainer. Basically, it should just work mostly without too much effort. All you need to do is a bit of Q&A and maybe avoiding to use some stuff that is problematic or coming up with some workarounds for those things. Neither ecosystem is very big. But at the same time, growing your market by a few percent is always nice. It's big enough that not supporting that is becoming an odd choice to make.

I've been using Steam on my Manjaro laptop for some casual gaming. The setup was pretty easy and I'm able to run most of my steam library. I'm not much of a gamer but I've bought some things over the years. And most of those things stopped working on macs. My guess is that Valve is starting to see a lot of Linux users with steam accounts that don't own a Steam Deck. It wouldn't surprise me if that's actually most of their Linux users.

As for OSS, Wine is basically very successful thanks to efforts like this. Most successful OSS projects need active users and, like it or not, the private sector tends to be by far the largest stakeholder in these projects. Wine as a hobby project was basically a bit of a niche thing. They got a lot of amazing stuff done of course. But it was kind of a bit of a pain to set it up and use it and progress was slow. Also support for a lot of games was a bit lacking and very dependent on the community chasing that. Steam makes this super easy and they made huge progress with getting a lot of games working. More importantly, they are big enough that game developers themselves now care about compatibility. And that's of course more commercial users.

1 comments

> My guess is that Valve is starting to see a lot of Linux users with steam accounts that don't own a Steam Deck.

You don't have to guess, just look at the steam hardware survey - https://store.steampowered.com/hwsurvey?platform=linux - 44.18% of Linux is SteamOS Holo (a.k.a. Steam Deck), while overall Linux is 1.82%.

Since historically Linux usage hovered around 1%, I'm guessing that the Steam Deck by itself didn't drive any additional users to Desktop Linux (or at least not in huge amounts), though the 1% by itself is probably driven by Valve's efforts to improve Linux support.