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by redder23 1002 days ago
I stopped playing multiplayer shooters a long long time ago but I started with CS when it was HL mod on LAN parties with friends and later played CS source. And I was a server admin for my clan so I know about tickrate.

Many years later I tried Hunt Showdown and this is the first time I heard of server side kill resolution. That leads to a insane number of trades where both people die in the game and it also can lead to people killing you after you killed them (that is on your screen anyway).

But what made me really skeptical about this was the how this opens up so much for cheaters, and Hunt did indeed have lots of cheater issues but I am not sure if it was all related to that. I think its more common these days Valorant also has server side kill resolving?

So this seems like a new technique the is like both combined to me but this is just my quick guess, but still this makes me super skeptical because if the client can just claim "I did this at this millisecond" how can the server verify that its all legit?

1 comments

Playing Escape from Tarkov is fun. The server tick is higher than the player tick. AI use the server tick (since they are on the server) so AI bosses will often shoot you one time on your screen and then the death screen will show you received 6 or 7 bullet wounds which killed you in an instant. Server ticked and the AI fired for long enough that when the server finally updates your client you receive all the extra tick info at once. Barely see the boss? He saw you for long enough to instagib you.