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by bravetraveler 1002 days ago
Honestly aim only goes so far. A lot of it's knowing crosshair placement (ie: aiming where someone would be around the corner) and comfort with moving.

It helps to know rough timings for where conflicts first happen. You can filter out a lot of this posturing by having a sense of where the other team should be, given timing

For example, in B-tunnels on dust2 in CS:GO and 2. With a decent spawn point, the opposing teams meet at the stairs - favoring whoever was slightly closer. It may be best to simply post up, or push through

I've always been a mediocre shot compared to my peers, but my gamesense and calm nature has made me super useful on invitational teams

If you're into it, just work on consistency - the rest will follow

1 comments

Another pro move is to aim on the wall where you crosshair will meet the target after you straff. So you aim at the wall, move left and now you’re aiming at the correct position without having had to move your crosshair, then move your crosshair again to the wall, rinse and repeat.
Indeed, a key part of this crosshair placement is 'prefiring' - knowing you're about to shoot before peeking.

The time-to-kill is rather low, the victor is [usually] who prepared the most - not who has the best natural aim.

I decide where I go each round by my spawn point - that's one of the easiest advantages you can have; knowing which allows you to beat the other team to a position/setup.

Once that initial fun is over, it's mostly about keeping a mental model of where the other team 'should be', and preparing for that.

Public games are a wild animal, you lose a lot of this 'reasoning' when it's no longer 5v5 or some reasonable number.

You generally assume a 2-1-2 split on the left/mid/right 'lanes' of the map; but some teams may stack when economically challenged. Many pistols beat one/two rifles, and can turn the round around!