|
|
|
|
|
by bravetraveler
1002 days ago
|
|
Honestly aim only goes so far. A lot of it's knowing crosshair placement (ie: aiming where someone would be around the corner) and comfort with moving. It helps to know rough timings for where conflicts first happen. You can filter out a lot of this posturing by having a sense of where the other team should be, given timing For example, in B-tunnels on dust2 in CS:GO and 2. With a decent spawn point, the opposing teams meet at the stairs - favoring whoever was slightly closer. It may be best to simply post up, or push through I've always been a mediocre shot compared to my peers, but my gamesense and calm nature has made me super useful on invitational teams If you're into it, just work on consistency - the rest will follow |
|