|
|
|
|
|
by wsc981
996 days ago
|
|
I think that’s also Jonathan Blow’s approach in a way. Figure out a fun mechanic and build a game around it. He even had a talk where he discussed several game prototypes that had mechanics he initially thought could be fun, but after implementing weren’t great so moved on to different projects [0]. ——— [0]: https://youtu.be/ISutk1mauPM |
|