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by ChrisMarshallNY 993 days ago
That's why Perforce is still the SCM of choice for a lot of creatives.

I don't know if they still do it, but Unreal used to ship a Perforce license with their SDK.

1 comments

That's also why perforce is slow as heck unless you throw massive resources at it. I also work in the chip industry BTW.
I occasionally used to start a sync, go get coffee, chat with colleagues, read and answer my morning email, browse the arxiv, and then wait a few more minutes before I could touch the repo. In retrospect, I should have setup a cron job for it all, but it wasn’t always that slow and I liked the coffee routine. We switched to git. Git is just fast. Even cloning huge repos is barely enough time for grabbing a coffee from down the hall.
I mean "massive resources" is just de rigeur across the chip industry now. The hard in hardware is really no longer about it being a physical product in the end.
I've only used Perforce for two years and it didn't feel slow at all. The company wasn't exactly throwing money at hardware.
I don't like it (but used it for many years).

I love Git, but, then, I don't have a workflow that would benefit from Perforce.