|
|
|
|
|
by Culonavirus
999 days ago
|
|
Not in gamedev where you can have hundreds of gigs of art assets (models, textures, audio...), but you still want to version them or even have people working on them at the same time (maps...). But that is a different can of worms entirely. |
|
I’ve migrated a lot of projects from fossil to git eventually, but I dare say they never would have made it that far, had I started out with more friction, including fighting vcs tools.