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by DonHopkins
1006 days ago
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Unity also has a C# wrapper layer around C++ objects. Most of the performant stuff is written in C++, and the C# source code they provide as reference is just a wrapper around it. For example, the Cloth bindings with annotations like [NativeHeader("Modules/Cloth/Cloth.h")] and [NativeClass("Unity::Cloth")]: https://github.com/Unity-Technologies/UnityCsReference/blob/... |
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