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by _y5hn 1008 days ago
Some of it may be found in older HIG sources sure: https://en.m.wikipedia.org/wiki/Human_interface_guidelines

Also they were called GUI standards or UI at the time.

The modern equivalents called UX isn't reflecting the same conglomeration of standards and conventions though. So not talking about the newer stuff.

I'm no expert on it, and it required specialized expertise. It's been abandoned for mobile interfaces and the modern UX stuff, which often optimizes for design over functionality.

If you've never used old software, it's hard to explain. But old Apple or Microsoft GUI standards would cover the basics, but you'd also need to study the applications and how they presented their GUI.

1 comments

While I broadly agree with the UX/HIG/design guideline issues that are common in modern software... literally none of them have anything to do with the technicals of how quickly the UI reacts to actions and renders the next state. You can have responsive UI in all of them. And all the modern ones also say "jank is bad, don't do that".