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by chris37879 1003 days ago
Godot v3.2 added Android C# support, and Godot v4.2 (due out in November) is enabling both .net 6 and .net 7 support for the engine.

From the Godot 3.2 docs on C#: > Exporting Mono projects is supported for desktop platforms (Linux, Windows and macOS), Android, HTML5, and iOS. The only platform not supported yet is UWP.

And from a recent Github discussion for 4.2: https://github.com/godotengine/godot/pull/73257