|
|
|
|
|
by spookie
999 days ago
|
|
Oh yeah, for sure. I've developed some VR demos in Godot and it seemed quite capable.
But, I was never calling this many raycasts from the CPU side of things. Never had an excuse to do so.
I'm just saying this because I really think Godot is able to produce good 3D experiences as of now. I appreciate the criticism, and of course would like it to get better.
But, I don't know, something tells me the dev could take another approach in the meantime. It seems the post started some ongoing conversations with the devs to solve this issue, so that's nice. |
|
I guess I'll see for myself next year as I work on a 3D title. But my current research doesn't make me optimistic. I am very much ready to help contribute to address these sorts of issues if/when I run into them. But I want to actually contribute, not just take my ball, fork, and redesign the engine. If I get this much friction introducing optimizations, and/or am unable to find out who/where is working on such things, I don't know what to say.