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by thiht 1000 days ago
> Go has a long list of booby traps like this

Huh? Where’s the list? From the top of my head I think this is the only thing that repeatedly bit me, although I’m very aware of the behavior of for loop scoping. Linters save me nowadays at least.

Are there other things like that in the language that deserve a fix? Maybe things to do with json un/marshaling?

6 comments

It has been a while, but yes, there were a lot of them and I forget most. It made it kinda pointless to me that the language was "easy" when the code felt so brittle (Null pointers...really?).

One weird thing that always goofed me up was that slices are passed by value but maps by reference. Always made it confusing how to pass them for serialization/deserialization. The compiler didn't complain it just panicked. Seemed like something the type system should catch.

Copying a mutex by value (thus duplicating the lock, causing deadlocks or worse) is far too easy
`go vet` catches this.
I use a tool called "type theory"
Keep posting about D, I'm sure it will catch on soon.
Is there a way to declare any type uncopyable? This is something I always thought Ada got right.
you stick this in your struct

    type noCopy struct{}
    func (*noCopy) Lock()   {}
    func (*noCopy) Unlock() {}
Wow, even c++ won't let you do that (without invoking undefined behavior, anyway).
My number one is not having algebraic/sum/union types leading to needing zero-values. Which is more like a never idling foot gatling gun.
Typed versus untyped nil (not sure how this could be easily fixed though)
That the printf functions shit garbage into your output if you get the formatting specifiers wrong.

I'd much rather have a crash than silently corrupting output.

If you append to a slice, you can't rely on the changes showing up in the original slice, nor on them not showing up.