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by somenameforme 1003 days ago
It's relevant to also add that the entirety of Epic Games is less than 4,000 people worldwide. That's not only for a vastly more advanced game engine, but also for numerous projects like Fortnite, a game store, just absurd amounts of educational material being published, and so on.

I don't really get why companies keep hiring themselves to death. It clearly does not translate to meaningful productivity gains, yet sends their labor and related costs skyrocketing. It's so alien to me from the outside.

1 comments

Companies don't hire themselves to death. Managers hire themselves towards promotions and kill the company in the process.
Managers need budget and headcount to hire against. This is given to them by the company with the goal of growing.
In almost every large company the incentive structure is such that hiring is a "win" for everyone involved. It's a win for the HR team doing the hiring, often they have quotas. It's a win for the manager getting more headcount under their umbrella, adds perceived value and status which leads to promotions. It's a win all the way up the ladder, because it adds perceived growth (remember how many VCs used to tell startups to hire and spend fast?).

The decision maker at the top is usually too disconnected from the rank and file to see the bloat. And the ones that aren't tend to be ruthless about headcount.

That’s not at all now this works. It’s a convenient myth for senior executives to absolve themselves of their own failure to build incentives and sustainable culture.

Managers don’t get headcount without allocation. It needs to be budgeted and approved.