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by butz
1003 days ago
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Remember the time when each game company had their own engine? And that led to many technological marvels, like RollerCoaster Tycoon by Chris Sawyer, to name one. Now innovation in game engines seems to be stalled, as big ones are just looking how to push more ads, instead of more polygons. Maybe building own game engine will become a thing again? |
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Game engines for modern AAA games are too big and complex to be just one person these days.
> Now innovation in game engines seems to be stalled, as big ones are just looking how to push more ads, instead of more polygons
This is just nonsense. Unreal 5 shipped with Nanite and Lumen for 'more polygons', and have been adding features to it over the last 3 releases. Unity shipped a bunch of features (I'm not as familiar with unity) related to raytracing in their most recent release.