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by softwaredoug 1005 days ago
If the OSS game engines want to monetize their work, won’t there be a pressure to switch to a pseudo-open source license, then push for some kind of licensing structure ala Mongo, Terraform, and Elastic?

I just wonder if they become popular, either the companies that use them organize into a foundation to maintain the code. Or the grunt work has to be paid for somehow.

2 comments

It's not clear that they are out to monetise, or they may not have made a FOSS engine to start with. Some (Godot, for example) have deliberately set up their ownership and governance structures to make such a source-available/open core pivot if not impossible, then very difficult.
Blender seems like a good example of gaining traction + keeping honest.

Hopefully Godot follows in their footsteps more than those other ones.