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by thelastparadise 1001 days ago
> when you've set up dozens of entities and items using Unity's animation state machine UI, laid out your levels in Unity's editor, and saved hundreds of different reusable assets as Unity-specific "prefabs"

Perhaps this was a mistake.

1 comments

Or may be not. People commit to use a tool, so why not doing it fully so you get the most benefit from it?

It makes everything harder if you want to use a tool without really using it so you can move to a different one if needed.