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by TulliusCicero 1004 days ago
Yeah, it's true that raw performance doesn't seem like a major priority for the Godot community. If it was, GDScript probably wouldn't be the default language. There also seems to be a lot of defensiveness around GDScript's weaknesses.

Personally, I found that signals were very slow for communicating node to node, was dropping information because it could take longer than a frame.

1 comments

GDScript is much faster in Godot 4.