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by stevezsa8
999 days ago
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In games QA, the deadlines are fixed and development creeps into QA time. So you get less QA time than you originally planned. If you're lucky, a patch will fix some bugs. In non-games QA, if development takes too long, you typically get an extra sprint to test the changes. In the games industry QA is considered an entry level job with little respect from other departments. In non-games testing, QA is a career that pays double and is usually a respected part of the development process. Basically, I would support the claim that QA could be improved generally across the board in the games industry. |
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Also, I have never seen any place where they get double of a developer's salary. They usually get a bit less than a developer of the same seniority, with enough variance for some places to pay a bit more.
I have no idea why games have those fucked-up development practices where dropping features or extending deadlines are prohibited (ok, I have some ideas, but little confidence on them). But it's not only QA that is degraded by them. Every single aspect of the development suffers.