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by maushu 997 days ago
The problem is that Unity is a game engine, not a game framework. That means that any code you do will be following their architecture and using their features. The game logic gets really tight to the engine.

...unless you are Brian Bucklew https://threadreaderapp.com/thread/1703163364229161236.html

Note: That is not the "normal" way to use a game engine.

4 comments

Holy porting Batman.

Caves of Qud is definitely going on my watchlist now.

I'm pretty sure when Unity was new all games kinda looked the same. And killed my battery no matter how lightweight they seemed.

How is it today? I'm not sure what uses it and what doesn't any more. That's a good thing, i guess.

That is glorious. I would recommend that you post it as its own thread.
It was posted recently.
That's absolutely incredible. I agree this would make its own great post.