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by Dudester230602 1003 days ago
Yes, it is possible, but you need to use a game framework not a game engine.

Example of a game framework: http://www.monogame.net.

Still, if you don't map everything all the time, common value types will propagate through the codebase.

1 comments

Even if you code against MonoGame/XNA or a similar framework, migrating to another framework is not a trivial task unless you have written an abstraction layer beforehand, cf. Player.cs from Celeste.