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by danbolt
999 days ago
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For some, a few days of GDScript usage. For others, after they convert their bottlenecks into C++. UE’s blueprints are much(!) slower than native code, but they’re still an incredible tool in the toolbox. GDScript is kind of the same; it’s covering a critical role of non-performance-sensitive glue. That said, I’d really like to see Value Types added, as well as these sorts of heap allocations addressed in Godot 4 at some point. |
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