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by tourmalinetaco 999 days ago
It’s not about spending time, it’s about being ignorant of GDScript’s use cases. It’s like if people went into Python communities and shat all over it because C is faster. It’s true, but it misses the point that iterating in Python is leagues faster and is fast enough for a large section of projects.
2 comments

If C bindings were slow because the underlying code was made to bridge with Python bindings, I would complain too, to be fair. Doesn't mean removing Python support is the perfect solution, but at some point that performance hurts everyone.

(not that that should be an issue due to python being able to directly output C code, but you understand the point).

I guess the argument is that GDScript has a different use case than Unity's C#? Seems like Unity devs know what a C# scripting engine is like and feel it covers the use case fine. To say they don't understand the use case would mean it must be different somehow. Can you go into that?