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by CreepGin
1000 days ago
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The biggest problem for me in moving to Godot is the editor tooling. I find the @tool and EditorPlugin workflow to be very finicky. Editor restarts were needed to refresh/correct changes from @tool scripts. And a lot of what I needed to do in the scene view (context-free) required hacky solutions. Not to mention, they changed a lot of related APIs in Godot 4, most of what I google are still from Godot 3 and don't work in Godot 4 (no backward compatibility). That said, I'm still enjoying Godot, the only fun part in the past week. |
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