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by robertlagrant 1012 days ago
I'm not sure I understood everything here, but I think the tl;dr is that Godot has a powerful new rendering technique called "foreshadowing".
3 comments

That why it seems slow- if you want the gun to fire in act 2, you have to show it in act 1.
Oh, now I get it - they named the engine after the play, "Waiting for Mr Chekhov."
It's new in Godot 4.1.1. When enabled, if two opaque polygons are between the user and a light source, the shading can reflect their relationship.
cue theatrical thunder and lightning