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by joe_the_user 1005 days ago
When Hasbro, publisher of D&D, engaged in shady license shenanigans, they were able to - sort of, partially - regain trust of the community by more aggressively open sourcing the D&D license (releasing them as creative commons, I think).

But it seems like since Unity probably can't open source their product and stay in business, Unity has put their customers in a position where they can't trust the company but need to trust the company to use the product.

I'm totally outside the gaming industry but jeesh, how could anyone use that product if they had any choice about it?

2 comments

After I finish my current unity project I think I'm done with unity. It's a small non-monetized project so I'm not too worried.

Haxe + heaps.io are open source/free/MIT and can publish to webGL which was generally my unity use case so I'm looking forward to moving over to that environment.

Ooh that looks great. Thanks.
They could open source it. It's not the majority of their revenue. 100 years from now it will probably be open source.
It’s truly terrifying what copyright has become.