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by joe_the_user
1005 days ago
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When Hasbro, publisher of D&D, engaged in shady license shenanigans, they were able to - sort of, partially - regain trust of the community by more aggressively open sourcing the D&D license (releasing them as creative commons, I think). But it seems like since Unity probably can't open source their product and stay in business, Unity has put their customers in a position where they can't trust the company but need to trust the company to use the product. I'm totally outside the gaming industry but jeesh, how could anyone use that product if they had any choice about it? |
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Haxe + heaps.io are open source/free/MIT and can publish to webGL which was generally my unity use case so I'm looking forward to moving over to that environment.