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by vishaalk 1002 days ago
Does anyone know if the books in this list cover "gameplay systems"? I am 9 months into my game dev job after 7 years of experience at SaaS, and I looked a lot for examples of how to design something like a buff/debuff system or passives and came up short. Would appreciate some literature in this space because I feel like so many games have them that I don't want to re-invent the wheel each time.