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by wk_end 1001 days ago
Just wanna say that I loved Soldier of Fortune. Lots of FPSs around that time felt really like and plastic-y. SoF was one of the few that made shooting a gun feel satisfying and visceral (and I’m not even talking about the gore, I played the censored version).
1 comments

Thanks! That's really cool to hear, 20+ years later.

I actually did all the effects work on the weapons (muzzleflashes, smoke, explosions, bullet holes and surface sprays, and all the extensions to Quake2's particle systems to make that content possible) and all the single player weapons system game balancing, as a matter of fact. Both the sound design and animation / modelling on the weapons went through a number of iterations to get them really over-the-top and delightfully powerful / ridiculous, too - I was lucky to work closely with a great sound designer and a really talented animator on that.