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by bennyschmidt
1001 days ago
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It took me about 3 days to build the engine, including custom physics, gravity/jumping, collision detection including raycasting, and about 3 weeks to finalize it and start working on the game. Game was released in under a month and we already have a small community. It was definitely worth spending a little up front time to avoid a service provider, and have more control over the mechanics and look/feel of the game. By the way, you re-use a lot of the same code when you build in-house, like you said often times your 1st title is not a hit, but you improve upon a lot of that engine code and release subsequent games. Most AAA developers do this. |
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