| Hi, CraftStudio developer here. Just woke up to a surge of visits & contributions and realized CraftStudio made it to the HN front page. Thanks for the love and criticism, I value it a lot coming from the Hacker News crowd. A bit of technical background for those who might be interested: CraftStudio is built in C# using the XNA framework. I will port it to MacOS X and Linux using Mono + MonoGame (https://github.com/mono/MonoGame), when MonoGame reaches enough 3D support. I already managed to get the UI to run under Linux so I'm pretty confident this will pan out well. The network code uses the most amazing Lidgren.Network library (http://lidgren-network-gen3.googlecode.com/). Honestly I don't know that CraftStudio could have happened without it. It's entirely UDP-based and does such a great job of handling all the low-level bits while providing a great API. The user interface uses a custom built library (which I open sourced under the MIT license over there, documentation is severely lacking for now though: http://nuclearwinter.codeplex.com/). You can also find the Operational Transform library I built for real-time collaborative document editing (MIT too, https://bitbucket.org/elisee/nuclearot). It's only used for the text-editing support. If you have any questions, please go ahead and ask :). You can follow me on Twitter there: https://twitter.com/craftstudiodev if you want to be kept in the loop. I also do livecoding on CraftStudio every once in a while: http://www.twitch.tv/eliseegw |