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by nhinck 1001 days ago
They don't though, if any developer had the means to take it to court it is incredibly likely that Unity would lose.

While TOS are rarely worth the toilet paper they could be printed on, I'm curious about whether arguments could be made about whether existing subscribers from 2019 could now sue for breach of contract and costs associated with (re)development.

1 comments

Do you have the money to fight it because I sure don’t
That's the big issue. This is going to hurt smaller developers more because they can't afford to fight it.

The big question is: to what extent to Unity games need to be able to talk to Unity's servers? If they're looking at number of installs (and apparently that includes pirated copies even?), serve ads, and probably provide other services, that sounds like the games need a connection to the server. In which case they may be able to disable your game if you don't pay. And then even if you could sue them, the real damage is already done.

That's what class actions are for.