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by roryokane
5206 days ago
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To make it more game-like, perhaps CraftStudio could emulate the Jobs function from WarioWare D.I.Y. for the DS. In that game, you were tasked with drawing a small number of assets for a game template, such as drawing your spaceship and enemies in a top-down shooter. It also had a programming challenges function where it asked you to implement a certain functionality, and just one line of code was blank - but you sometimes had to look at the code of the whole rest of the game to figure out what was left. I would certainly call WarioWario D.I.Y. a "game to make games", so the developer should definitely check it out if he hasn't. It's very polished. Though CraftStudio's scripting system will have to be pretty different. WWDIY's scripting system is very primitive, and has low, hard limits on numbers of objects. It isn't too bad in-game because each game you create is played for only a few seconds, so doesn't have too much stuff, but CraftStudio is obviously different. |
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