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by beanaroo 1003 days ago
What happens when your business has a portfolio of products/services over multiple departments, spanning various platforms, and only one consumer mobile app uses Unity for an augmented reality component that's not a core offering (premium feature)?

Should Unity still be entitled to the same cut?

1 comments

Those are the Unreal fees, not Unity.

But to answer your question, they are royalties on top of that one mobile app, not your entire revenue. If you distribute it for free, you might pay no royalties; if it somehow is tightly related to your main revenue-generating product then you’d sign a custom licensing agreement with them.