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by jwells89 1008 days ago
Even before the recent upsets, for technical reasons the vibe I had been getting is that for a long time now Unity has been tolerated, not celebrated, and this latest move has tipped the scales and made tolerance no longer possible for many.
2 comments

Unity suffers from an outdated and inefficient architecture, both in game logic and the rendering engine.

There have been multiple ambitious projects aimed at finding a more efficient way to process game entities, and more efficient ways of rendering them, but that has only resulted in a fragmentation of the ecosystem.

Despite spending countless millions on trying to stay technically relevant, Unity has been living on past merits.

Every new version is bloatier, slower and buggier. When you have a Unity version that works for your project, you stick to it and hope you won't be forced to update because Apple / Google changed something that now requires a new Unity version to be compatible.