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by smitty1110 1008 days ago
Unity skated by on their freemium pricing and easy programming languages. Unreal has been technologically superior for _years_, only held back by the high revenue split, the footguns the Blueprints came with, and how daunting the C++ interface could be.

The real nail in the coffin is less the pricing changes in and of themself, but that they can make it retroactively applicable. This means that this pricing is also subject to change, so devs have no good insight into the future pricing models. IF you';re a solo dev or a small team, ;you simply can't afford that uncertainty.

1 comments

Unreal isn't great for 2D games, and other small games that don't need all of its power. It's amazing and has unprecedented quality/perf, but being so powerful makes it hard for newbies to pick up.

Godot on the other end will be a perfect fit for what Unity is leaving behind. It's not only free, but OSS, and maintained by amazing people.

It only takes one 'whale' studio using unity to say 'you know what, we're going to give half of what we used to pay for unity to godot' to really speed development of key features. OSS is nothing if not persistent.