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by distract8901 1003 days ago
The problem is that the "installs" that unity is counting is totally decoupled from you paying for the game.

A pretty common scenario is purchasing a game once and installing it on many different machines. If I install a game on my steam deck, laptop, and desktop, that counts as three "installs" and unity charges the developer more money.

If I play a game for a while, uninstall it, but come back some time later to play again, guess what, that's a new install and unity charges the developer more money.

You paid the developer $25 for your copy of the game, but there is seemingly no limit for how much Unity is going to charge the developer for your copy of the game. They charge you every time you install it, on every device, every time.

There's already developers out there complaining that unity would take more than 100% of their revenue with this scheme

1 comments

Unless they’ve walked it back, they even seem to be claiming that pirated installs will count. How is that even legal? It’s certainly not moral.
Either unity will walk everything back or we'll see some interesting lawsuits against them soon.

I really don't think their terms can actually stand