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by GaelFG 1005 days ago
A bit ranting : Working with unity for some years, I think the problem is not specifically the fee in itself, it's the context.

It need polishing, there are edge case and abuse potential to work but if I were to consider the new Unity offer without prior background "why not".

The real main problem with this announce it that it confirm that Unity management have a hard time on monetizing their product (you can see it in their services) and don't care about backstabbing you and will use it's leverage. The problem is not about if 20 cents per install after the 200k one is fair. The problem is that Unity say 'hey you know about the game you made some years ago with our engine ? Now you must either kill it or pay us a new tax AND that tax will be based on an arbitrary known by us only secret proprietary data but trust us we know what is good.

And, and that's finally the main problem, they are bad with stability and keeping up promises. I, and probably a lot of other dev would give up for any new features for like 2-4 years if they just MAKE WORKING THE ONES EXISTING.

And I'm not even talking about engine features. I'm just talking about service like VCS ou Cloud Build or Remote configuration or multiplayer hosting or adressable assets (ok this one is probably more an engine problem).

Is paying 20 cents per install for indy studio a huge bankrupting event ? Probably not, but what is the next step now we know their strategy for making more money from engine is firing developpers, upping prices and making fusion with shady ad networks known for spyware controversies ?

1 comments

> Is paying 20 cents per install for indy studio a huge bankrupting event ?

I know that I frequently uninstall and reinstall games that I've purchased, so I'd be costing the game dev much more than 20 cents.