It isn't though, in the context of a f2p mobile game. Under one model, only paying customers cost you. In the other you're paying for every drive by (re)download.
Yeah, certainly. This feels like such a weird model. Many developers will end up paying much less than 1% maybe even closer 0.1% while for others it could be much higher than 5%.
And the worst thing is that they’ll apply it retroactively so that your only choice will be take down the game or pay up whatever Unity asks..
And the worst thing is that they’ll apply it retroactively so that your only choice will be take down the game or pay up whatever Unity asks..