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by mattwrench
5194 days ago
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I agree with the sentiment here, but the bigger issue is most games may not have a cool unique new thing that is communicable to listeners. Considering most games take at least a year to create, they usually stumble upon at least a few innovative, but small, ideas. Looking back at a game like Halo, probably the coolest feature was the ability to only hold two weapons at a time, a nowadays popular design choice which radically alters gameplay balance. However if you had told me before release that was the "killer feature", I would have been bored and uninterested. |
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So even though only having two weapons at a time is arguably a killer feature, it would be almost impossible to convince someone that this is true. Another example might be Apple, every time they take away an option and people complain they are arguably making their product better, but theres no way they can convince people that's true.
If people don't know they have an option they usually don't care about it or put up with any inconvenience.