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by tomcam 1011 days ago
It’s only after you start making at least $200,000 a year and 200k installs:

> We set high revenue and game install thresholds to avoid impacting those who have yet to find scale, meaning they don’t need to pay the fee until they have reached significant success.

> Only games that meet the following thresholds qualify for the Unity Runtime Fee:

> Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.

1 comments

I know you can get a rough estimate through the marketplace apps, but as a non game-dev, are you signing the rights of discovery on your company financials at any time? If you’re on the threshold, how do they determine to start charging or not unless they have access to your books?