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by MikeTheGreat
1011 days ago
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> even if your app is free Is that accurate? I'm looking at the "Runtime Fee Eligibility" section [1] and it looks like you need to have revenue before you start getting charged per install. For the 'Unity Personal' / 'Unity Plus' it looks like you need $200,000 in revenue over the past 12 months AND at least 200,000 installs over the lifetime of the game. If you don't meet both those criteria then I don't think you pay the per-install fee. Am I reading this right, or am I missing something? [1] https://unity.com/runtime-fee#unity-runtime-fee-eligibility-... |
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