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by ensignavenger
1016 days ago
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If every company that currently pays Unreal licensing fees instead donated half of those fees to Godot or O3DE, I think we would rapidly see the gap close. That is obviously wishful thinking and probably not a good bet for a game dev company dependent on cutting edge Unreal features to make. However, not all game developers are in need of cutting edge, for many, Godot 4 will offer them what they need already. O3DE looks interesting, but seems only really currently usable by a company which plans to do a lot of custom engine work themselves already. I am currently trying to learn Godot 4 in my spare time (which unfortunately I don't have enough of), and if I ever start to make money off it, I will be donating a percentage back to Godot development. I certainly don't begrudge a developer going with Unreal, but I encourage them to look at alternatives and what they really need to plan for the future and not be tied into the present situation. |
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