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by Waterluvian
1010 days ago
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There's hundreds or thousands of these indie game engines because, yes!, it is a lot of fun to write them. You'd learn a lot. The #1 tip though is that you're writing a game, or an engine, not both. So commit to doing one of those tasks. Usually you end up with a bunch of toy games and no steam left to want to really polish them into something complete. |
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Not sure I agree. I have always done both.
Ostensibly I am writing a game but not using someone's engine. And then my own "engine" comes out of the effort.
Then I write a second game and pull over the rendering-sound-etc-code from the first game. This "engine" gets further refined as a result of being pressed into service for the new game.
Often it improves with each iteration and I move the newer version back to older games and refactor them as required.