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by mpixel 1008 days ago
So absurd.

Their target is described as games almost-finished in 4 months at most, starting from 0, so they chose mobile tycoons, idle clickers, which are indeed finishable in 4 months if you scrub the bottom of the barrel.

For that reasons there is lots of them.

Then another case study is copying one of the most successful idlers and failing at it, yeah dawg that exists already.

It takes a fuck ton of more work with a 4 months deadline in a very small or one person team and actually making something meaningful that isn't an exact clone of something. Let alone exact clone, 4 months isn't even enough to clone something more complex.

This publisher also doesn't seem to have done anything to add value in the end anyway.

Had they bought ready-to-publish games that are of this type and reskinned it with passable assets and advertised it on tiktok, they'd have better chance at turning a profit.

Not to give any ideas though.

1 comments

Yeah, there's precious little description of their planned/actual games here. Just mobile game jargon like "match-2", "conversions", "hypercasual", etc. My read is that if they were successful they would have been another publisher flooding instagram with adverts where you supposedly have to save some lady from the the cold by doing puzzles (but the actual game a tedious base-building slog with MTX for every possible action).

No offense to the author, but we have enough of these. Thanks.