| So absurd. Their target is described as games almost-finished in 4 months at most, starting from 0, so they chose mobile tycoons, idle clickers, which are indeed finishable in 4 months if you scrub the bottom of the barrel. For that reasons there is lots of them. Then another case study is copying one of the most successful idlers and failing at it, yeah dawg that exists already. It takes a fuck ton of more work with a 4 months deadline in a very small or one person team and actually making something meaningful that isn't an exact clone of something. Let alone exact clone, 4 months isn't even enough to clone something more complex. This publisher also doesn't seem to have done anything to add value in the end anyway. Had they bought ready-to-publish games that are of this type and reskinned it with passable assets and advertised it on tiktok, they'd have better chance at turning a profit. Not to give any ideas though. |
No offense to the author, but we have enough of these. Thanks.