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by robertjpayne
1008 days ago
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The fees don't kick in until you get to a certain number of lifetime installs. Once you start paying the install fees the price per install drops quite rapidly too. The fees are also PER-GAME so one popular game wont cause your new game to cost a bunch immediately. It sounds way less bad than what people are making out to be (still not free, but should anything be?) |
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...but it's not really very clear is it? They've done their best to make it simple, with multiple examples in the FAQ, but fundamentally, what they're introducing is a very very complicated scheme.
Multiple rates, multiple tiers.
> All determinations, calculations of installs, and revenue related to the Unity Runtime Fee will be made by Unity in its sole discretion.
Ouch, expensive. Don't worry:
> Qualifying customers may be eligible for credits on the Unity Runtime Fee based on the adoption of Unity services beyond the Editor, such as Unity Gaming Services or Unity LevelPlay.
How much?
> please contact your account manager for ad monetization
Got a problem with that? Not what you were expecting?
> Unity may also waive all or any part of the Unity Runtime Fee in its sole discretion. As we implement this program, customers may see an invoice for an amount less than the full number of installs (or for $0) to help with the transition.
> We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
Some amount. With some discounts. Based on your subscription, maybe? Or maybe you just get credits?
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I mean, trivially, yeah, sure. Did you make more than $200000 in the last year? Probably not. So, you probably don't care, and this doesn't have anything to do with you.
However, it's really a bit shit to go from a predictable fee to an arbitrary rolling fee which you can't easily predict; and you can't, because despite all their examples, they've really failed hard at two things:
1) How much will it cost?
Not, you tell me later how much it will cost. Not, I get a surprise bill I can't afford in a month. Me, without you input, calculate how much it will cost. How much will it cost? It's pretty clear to me that the answer to this is who the heck knows?
They decide what an install is.
They decide how many installs you had.
They decide how much of a discount to give you.
They decide how much to charge you.
They decide how to deal with any disputes.
Does that sound cool to you? It doesn't really seem cool to me.
2) When will the rates / terms / values change?
There's no rules. They decide that too.
Published a game today? Well, in a year maybe it'll cost more than it costs now per install. Maybe not. Who knows?
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It's easy to say, 'its no big deal'; but unpredictable pricing is very very bad. They've totally messed this up by making it too complicated and too bespoke.