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by TylerE 1006 days ago
Basically every famous unity game? Like Cities Skyline has always been a complete disaster. So is Kerbal Space Program and in Dyson Sphere Program there are all kind of issues where once your map reaches a certain complexity the game just falls over, and save files bloat to hundreds of megabytes.
1 comments

What are you referring to with Cities: Skylines? I've never had any issues with it, it's a pretty polished game. The real issues only start cropping up after installing tons of mods on top of it.

And yeah, I feel like you're choosing some specific games while ignoring all the others. Tons of famous Unity games are great. Is Subnautica janky? What about Hollow Knight? Rimworld, Beat Saber, Outer Wilds, Cuphead, both Ori games - the list of major Unity projects can go on for a while, and I wouldn't call any of the above examples janky.

The Ori games have terrible performance for pre-rendered 2d graphics. That's the exact kind of jank I'm talking about. Tons of microstutters. It's like using a '90s Java GUI app.
Really? I can't say my experience matches that at all. Hell, the developers got both games running on outdated Switch hardware at 60fps, even in handheld mode.

And even then, as far as I know, they're not really simple 2D games, but more of 2.5D. There are 3D background layers and 3D-like lighting and effect calculations, in addition to overall being very visually dense and complex. I certainly can't compare it to fully flat games, like the aforementioned Hollow Knight or Cuphead, etc.

> Is Subnautica janky?

Yes: I could make the crashed burning spaceship pop into and out of existence by walking a couple of metres back and forth across the floating platform I was standing on.

They've never actually gotten the agent simulation to work. Traffic doesn't even use all available lanes.